GpuParticleConfig
Hierarchy
- ParticleConfig
- GpuParticleConfig
Index
Properties
optionalacc
optionalangularVelocity
Starting angular velocity of the particle
optionalbeginColor
Beginning color of the particle over its life
optionalendColor
Ending color of the particle over its life
optionalendSize
Set the end size when you want to change particle size over their life
optionalfade
Should the particle fade out to fully transparent over their life
optionalfocus
Gets or sets the optional focus where all particles should accelerate towards
If the particle transform is global the focus is in world space, otherwise it is relative to the emitter
optionalfocusAccel
Gets or sets the optional acceleration for focusing particles if a focus has been specified
optionalgraphic
Only Sprite graphics are supported in GPU particles at the moment
optionallife
Totally life of the particle in milliseconds
optionalmaxAngle
Maximum angle to use for the particles starting rotation
optionalmaxParticles
Set the maximum particles to use for this emitter
optionalmaxSize
Largest possible starting size of the particle
optionalmaxSpeed
Maximum magnitude of the particle starting speed
optionalminAngle
Minimum angle to use for the particles starting rotation
optionalminSize
Smallest possible starting size of the particle
optionalminSpeed
Minimum magnitude of the particle starting speed
optionalopacity
Starting opacity of the particle
optionalpos
Starting position of the particle
optionalrandomRotation
Indicates whether particles should start with a random rotation
optionalrotation
Starting rotation of the particle
optionalsize
Size of the particle in pixels
optionalstartSize
Set the start size when you want to change particle size over their life
optionaltransform
Optionally set the emitted particle transform style, ParticleTransform.Global is the default and emits particles as if they were world space objects, useful for most effects.
If set to ParticleTransform.Local particles are children of the emitter and move relative to the emitter as they would in a parent/child actor relationship.
optionalvel
Starting velocity of the particle
Starting acceleration of the particle