📄️ Matrix
The [[Matrix]] type encapsulates a 4x4 matrix that can be used in WebGL or for doing affine transformations on [[Vector|Vectors]] and other [[Matrix|Matrices]].
📄️ Random
Random
📄️ Ray
[[Ray]]'s are a useful tool for testing if geometry intersects a line of sight with [[Collider.rayCast]]. You can think of them as a point in space with a direction.
📄️ Vector
Vectors